Infermus
*hes a hybrid that can change out of human/bakugan form but mmostly stays in human form so he wont go berserk*
age:13
good
Ventus
Master Ingram 600Gs
Shadow wing 350
Ventus Abis Omega350
Vilantor Gear 100Gs
Battle Turbine 100Gs
1.Wind Power Extreme: Transfers 300 Gs from the opponent to Master Ingram.
2.Wind Echo: Subtracts 300 Gs from the opponent.
3.Wind Split: Transfers 200 Gs from the opponent to Master Ingram.
4.Armored Intense Mode: Nullifies the opponent's ability, and adds 200 Gs to Master Ingram.
5.Moonlight Slash: Nullifies the opponent's ability, and subtracts 300 Gs from the opponent.
6.Shadow Wing: Summons Shadow Wing to the battle.
7.Ninjitsu Combo, Mighty Fang and Vista Wing: Adds 300 Gs to Master Ingram and other
Ventus Bakugan.
8.Wind Power, Glimmering Shadow Slash: Transfers 300 Gs from the opponent to Master Ingram.
9.Twin Fangs, Phantom Comet Storm: Adds 400 Gs to Master Ingram and other Ventus Bakugan.
10.Eight-Spin Crow: Adds 200 Gs to Master Ingram and ot
her Ventus Bakugan.
11.Kazami-Style Ninja Torpedo Slash: Adds 200 Gs to Master Ingram and other Ventus Bakugan.
12.Wind Power, Light Intense Impact: Subtracts 400 Gs from the opponent.
13.Twin Fangs, Great Divine Wing (Twin Fangs, Great Sky Wind): Subtracts 300 Gs from each opponent, and adds 300 Gs to Master Ingram and other Ventus Bakugan.
Ventus Reactor: Increases all Ventus Bakugan by at least 200 Gs.
Trade Off: If a Bakugan on the field is over 400 Gs, it automatically loses.
Androstasis (Peacemaker): Returns all battling Bakugan to their player's arsenal.
Scapegoat: Returns all battling Bakugan to their player's arsenal. The user of this card may then decide if the battle shall end or continue.
Magma Fuse: The Bakugan with the stronger base power level wins.